Boot Key Harbor
"Marathon- the Heart of the Florida Keys"

An On-Line Cruising Guide for the Florida Keys & Cuba
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Practical Nautical Formulas:

Displacement-Length Ratios:  Sept/Oct 2003 Ocean Navigator Magazine - Unltralight Displacement between 50-100,  Light Displacement is 100-150, Moderate Displacement 150-220, Heavy Displacement 220-300, More than 300 is very heavy.
D/L Ration - use long tons, 1 ton = 2,240 lbs, divided by the cube of the waterline length divided by 100:
    (Displacement/2,240)
       (LWL/100)3 

Hull speed (knots) = 1.34 x   square root of waterline length (in feet)

Distance to Horizon (nm) = 1.17 x square root of height of eye (in feet above sea level) deck at about 5' above water on Creative Touch, assume 5' eye (10’ total height of eye), then 3.7 nm to horizon

  Range a light can be seen in distance (combination of two distances to horizon)
               = (1.17 x square root of hgt of eye) + (1.17 x square root of hgt of light)
               compare this distance with nominal luminescence range of light

  Distance (nm) to object by vetical sextant angle, corrected for dip, when base of object is visible:
               =       hgt of object (feet)
                       6076 x tangent (vertical angle)

  Distance to object (nm) when bottom of object is beyond horizon:
                = square root of :  ( tan (vertical angle) )2          +     h                 -    tan (vertical angle)
                                                   .0002419                                    .7349                    .0002419

  h = difference between hgt of object and hgt of eye. Vert. angle corrected for index error and dip.

  Draft  of vessel when heeled = draft x cosine (heel angle)

  Speed (kn) of wind-driven current = 0.03 x (wind speed in kn)

  Maximum Wavelength = 1.5 x square root of fetch in nm

  Wave speed in knots = 1.34 x square root of wavelength in feet
                (or)
Wave speed =  3.03 x (wave period in seconds)

  Velocity made good = boat speed x cos (angle off true wind)

  Tide rises or falls these fractions of its range during these hours:
                1/12                -                first hour                                3/12                -                4th hour
                2/12                -                2nd hour                                2/12                -                5th hour
                3/12                -                3rd hour                                 1/12                -                6th hour

Tide will have risen or fallen these fractions of its range after these successive hours:
               1/12          -      after 1st hour                        9/12 (3/4) -      after 4th hour
               3/12 (1/4) -      after 2nd hour                        11/12                 -                after 5th hour
               6/12 (1/2) -      after 3rd hour                        12/12                -                after 6th hour

  Change in height of Tide:  =  h/2 x (1-cos(180o x time ratio))
   h is total change in tide hgt between high and low. The time ratio is time elapsed from the previous tide divided by the time difference between the two tides. (Similar to rule of 12 above)

Flow rate of leak in boat:   Q = 3,600 (A) (H)
                                Q = gallons per minute of water coming in
                                A = area of hole in square feet
                                H = height of water over hole in feet, to bottom of the opening

Patch or cover thickness to withstand water pressure  (patch over hole):

                                T = square root of:     48 (H) (L2)
                                                                        1000
                               T = thickness of wood or plywood patch in inches
                               H = height of water above bottom of hole, in feet
                                L = length of patch, longest distance between supports, in feet

  GROUNDING FORMULAS:

                How hard aground, in weight:  TPI  =  (L) (B)
                                                                                   600
                              TPI = Tons per inch of waterline immersion
                                             (amount of weight needed to raise or immerse the boat's hull 1 inch)
                               L = waterline length in feet
                                B = waterline beam in feet

                Force needed to pull the boat off aground:   F = (R) (U)

                                  F = force needed in lbs
                                R= lbs aground (from TPI formula)
                               U= friction; mud=.3, sand=.4, coral=.7, rock=1.5

  Breaking strength of sythetic line (nylon/dacron) = C2 (2,400)

                                BS = breaking strength in pounds
                                C = circumference in inches
                                               conservative estimate for dry clean rope. safe load about 1/3 of Breaking Strength

                 Pulling strength:  100 shaft horsepower equals one ton long pull (2,240 lbs)
                                           under ideal conditions. (50% of this in reality)

  Flotation:                               (7.44 gallons per cubic foot)

                                Sea Water    =                 64 lbs / cubic foot
                                            or       =       8.6 lbs / gallon
                               Fresh Water  =  8.3 lbs / gallon    
                                Diesel Fuel   =   7.0 lbs / gallon

Liters/Gallons:                3.78 Liters/Gallon, 0.264 Gallons/Liter

Gallons/Cu Ft:                7.44 gallons / cubic foot

Boot Key Harbor website created and maintained by Capt. Gregory T. Absten, Marathon.  - A Boater's Guide to the Florida Keys & Cuba
Copyright 2000-2008 Gregory T. Absten